Persistent unit identities
Alpha / Bravo / Charlie / Delta unit slots survive between bookings.
Overwatch Campaign connects bookings, persistent callsigns, SENSE, transparent scoring, command views, approved sensors and post-event media into one campaign state.
Alpha / Bravo / Charlie / Delta unit slots survive between bookings.
Objective, intel, logistics, territory and rule events are recorded transparently.
Player, Team Lead, Faction Command, Marshal and Overwatch views.
Record approved game observations and asset state rather than claiming automated identification of people.
Objective, checkpoint and event sensors can feed controlled status changes.
Team and authorised command access are configured per event.
Campaign units such as Alpha 1-0, Alpha 2-0 and Bravo 1-0 remain persistent even when the player roster changes. Returning players can be offered their previous unit first; unused places return to the event booking pool.
The callsign carries the campaign history, score and event record.
Eligible returning members can choose to retain the same unit at the next event.
Vacancies can be made available to new players without resetting the unit history.
Capture, recovery, protection and scenario objectives.
Game intelligence and organiser-defined discovery events.
Campaign-defined logistics, recovery and support actions.
Time-bounded control events when used by the scenario.
Only recorded when the organiser's published scoring rules support them.
Score changes retain timestamp, event, reason and authorised operator.
The managed deployment model uses the planning period to configure software and reusable hardware for the first event. The box can include Starlink or other approved connectivity, command devices, field tablets, power, sensors and optional media modules. Every deployed device should have a unique asset ID, assigned event, configuration state, check-out record and return/check condition. Hardware capability remains market-by-market.
Configured for the event where coverage, local rules and support allow.
Asset-labelled and assigned to defined command or marshal roles.
Objective and checkpoint devices feed authorised event-state changes.
Static, 360 and approved player capture modules with return/ingest workflow.
Power planning is part of the event configuration, not an afterthought.
Reusable hardware is checked, reconciled and prepared for the next deployment.
Static and 360 cameras, approved player cameras, compatible digital-NVG recordings and drone footage can record locally. After return, media is ingested, time-synchronised and indexed against event markers so AI-assisted editorial workflows can propose films, reels, sponsor edits and website media for human approval.
Connectivity is not relied on for continuous full-resolution upload.
Camera IDs and time markers align footage with campaign events.
Reels, highlights, event films, captions and campaign promotion.
Core story beats and decisive missions.
More role continuity, intelligence, scoring and faction development.
Longer-running campaign state with team history and recurring content.
Static/360 cameras, approved player cameras, compatible digital-NVG recordings and drone footage can be indexed against event markers before films, reels and website media are prepared for the organiser.