FOR ORGANISERS

BUY A CAMPAIGN.
RUN THE EXPERIENCE.

Organisers should be able to buy more than a document: a ready-to-configure event package with story, roles, persistent callsigns, scoring, player-marshal workflows, Overwatch configuration and post-event continuation.

ORGANISER FLOWLICENSE → CONFIGURE → RUNChoose campaign lengthConfigure teamsAssign embedded player marshalsLaunch in OverwatchAAR & continuation
MISSION LICENSING

A product the organiser can recover through the event.

ONE EVENT

Mission licence

A self-contained organiser-ready scenario package.

CAMPAIGN

5 / 7 / 9 / 12 event or long-running arc

Persistent story state with compressed versions of the same core narrative.

OVERWATCH

Mission + command layer

SENSE, scoring, callsigns and controlled information views.

Embedded Player Marshals remain visibly identifiable and retain marshal authority at all times. Immersion never overrides safety or organiser rules.
EVENT ECONOMICS

Show the organiser the numbers.

The production version should include a calculator for licence cost, expected players, ticket uplift and contribution after the campaign licence. Pricing remains illustrative until validated.

Players120

Illustrative attendance

Ticket uplift£10

Illustrative premium

Additional revenue£1,200

Before licence and event costs

SABER SIX

One story universe. Multiple campaign lengths.

Saber Six can sit as a flagship narrative universe whose core storyline is adapted into different event counts while preserving continuity. It remains a development concept until its story bible, rights position and commercial pack are completed.

ORGANISER PORTAL

From mission purchase to live event.

BROWSE MISSIONCHOOSE LENGTHCONFIGURE TEAMSASSIGN MARSHALSLAUNCH OVERWATCH
MISSION CATALOGUE

Preview before licensing

See event type, player count, campaign lengths and required modules.

EVENT ECONOMICS

Model licence recovery

Player count, ticket uplift and licence cost can be compared without promising profit.

CONTINUATION

Carry the campaign forward

AAR, score, unit history and next-event state persist after close.