Single-event concepts
Objectives, story beats and game mechanics.
Players, writers, builders and organisers can submit mission, campaign, mechanic and event ideas. Approved concepts can be developed into commercial content under an agreed contributor licence and royalty model.
Objectives, story beats and game mechanics.
Stories that can be adapted to different event counts.
Structured into organiser-ready content.
Ideas for game objectives and experiences.
Structured prompts with a development opportunity.
Agreed basis before publication, with sales and payment history.
Before commercial development, the contributor agreement should record ownership, licence scope, exclusivity, attribution, revision rights, withdrawal rules, multi-contributor splits and royalty basis. The public prototype does not claim a royalty percentage until the commercial terms are approved.
Mission, campaign, faction, mechanic, prop and narrative submissions.
Every accepted idea should have a visible development state and owner.
Creator share, licence basis and payment records shown transparently once commercial terms are approved.